Apr 30, 2024  
OHIO University Undergraduate Catalog 2022-23 
    
OHIO University Undergraduate Catalog 2022-23 [Archived Catalog]

Course Descriptions


The course information (including course titles, descriptions, credit hours, requisites, repeat/retake information, OHIO BRICKS, and active status) contained in this catalog is effective as of Fall Semester 2022-23. This information is subject to change at the discretion of Ohio University.

 

Electrical Engineering

  
  • EE 4290 - Mechanics and Control of Robotic Manipulators


    Classification and applications for mechanical manipulator systems. Manipulator motion description, forward kinematics transformations, and solution of inverse kinematics equations. Velocity kinematics and manipulator dynamics equations. Trajectory generation and control schemes including sensory feedback. Laboratory exercises to augment lecture material.

    Requisites: Sr only
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to calculate the mobility (number of degrees-of-freedom) of planar and spatial structures, mechanisms, and serial and parallel robots.
    • Students will be able to use the mathematical basis of motion description, including rotation matrices.
    • Students will be able to derive the standard Denavit-Hartenberg parameters for planar and spatial serial robot chains.
    • Students will be able to derive and calculate the forward pose kinematics solution for serial robots.
    • Students will be able to derive and calculate the inverse pose kinematics solution for serial robots.
    • Students will be able to derive and calculate forward and inverse velocity kinematics for serial robots, including Jacobians, static forces/torques, singularities, and simulation of resolved rate control.
    • Students will be able to derive and calculate joint-space trajectory generation polynomials.
    • Students will be able to perform kinematic calculations for example kinematically-redundant serial robots, including simulation of resolved rate control.
    • Students will be able to perform kinematic calculations for example parallel robots.
  
  • EE 4290A - Honors Experience: Mechanics & Control of Robotic Manipulators


    OHIO Honors curricula experience in Mechanics and Control of Robotic Manipulators.

    Requisites: ME/EE 4290 concurrent and student in the OHIO Honors program
    Credit Hours: 0
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: independent study
    Grades: Eligible Grades: F,CR,NC,WP,WF,WN,FN,AU,I
  
  • EE 4313 - Optoelectronics and Photonics


    Introduction to fundamentals of the light propagation in solid media, passive devices like waveguides and optical fiber. Introduction to important modern active optoelectronic devices. Emphasizes basic physical theory needed to understand LEDs, laser diodes, photodetectors, photovoltaics and their construction and applications.

    Requisites: EE 321 or 3223
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to describe contemporary issues in photonics and optoelectronics.
    • Students will be able to explain fundamentals of basic passive and active photonic and optoelectronic devices and their characteristics.
    • Students will be able to explain how to describe and derive fundamental parameters of passive and active photonic and optoelectronic devices.
  
  • EE 4323 - Solar Cell and Photovoltaics


    Introduction to solar cell technology, photovoltaic (PV) systems, with strong focus on energy conversion, photovoltaic technology and applications. Examines basics of solar cell devices and photovoltaic systems; physical models of solar cell operation; design principles of standalone and grid integrated PV systems; topics relevant to increasing solar cell efficiency, and new concepts in PV design. To become proficient in using, operating, and designing PV systems, examples of PV systems are presented and analyzed.

    Requisites: EE 3343
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to employ engineering tools and practices in PV systems design and diagnostics.
    • Students will be able to explain contemporary issues in solar cells and PV systems.
    • Students will be able to explain the physics of materials used for solar cells.
    • Students will be able to identify solar cell parameters critical for designing solar cell arrays and PV systems for a specific practical application.
  
  • EE 4403 - Antenna and Microwave Theory


    Fundamental concepts and definitions for radiating systems including parameters, current distributions, matching, polarization and their effect on antenna performance. Transmission links, linear wire, loop, aperture, and array antennas discussed.

    Requisites: EE 3214
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students should be able to understand array theory and apply it to various design problems.
    • Students should obtain the knowledge and ability to understand and use fundamental antenna parameters (directivity, effective aperture, input impedance, pattern, etc.)
    • Students should understand guided wave propagation at microwave and optical frequencies.
    • Students should understand the fundamental physics behind antenna radiation and apply the radiation integrals to various wire geometries.
  
  • EE 4523 - Introduction to Electric Power System Engineering and Analysis


    Includes power system representation, computer methods, symmetrical components, protection methods, and stability.

    Requisites: EE 3963 or EE 3143
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Student will have an understanding of power flow analysis and simulations.
    • Student will have an understanding of power system stability.
    • Students will be able to analyze power networks using the per unit system.
    • Students will be able to utilize power system analysis software.
    • Students will have a broad understanding of the electric power system including current challenges and opportunities facing the industry.
    • Students will have a understanding of symmetrical components and fault analysis.
    • Students will have an understanding of the major components of the power system including transmission lines, transformers.
  
  • EE 4673 - Embedded Systems


    Introduction and history of embedded systems; defining embedded system using requirements; embedded system processors including microcontrollers, low-power microprocessors, digital signal processors and Field Programmable Gate Arrays (FPGA); distributed embedded systems; timing aspects of embedded systems; real-time operation and real-time operating systems as applied to embedded systems; the economy of embedded systems; fault tolerance; communication protocols overview and more detailed description of the Controller Area Network (CAN) and Time-Triggered Protocol (TTP) as well as some wireless networks used in wireless sensor networks; defining interfaces and the use of mixed-signal systems (digital and analog); design methodologies and tools.

    Requisites: EE 3954EE 395A or 3954
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to apply some of the above knowledge in the design of a distributed embedded system in a laboratory environment.
    • Students will be able to define embedded systems using requirements.
    • Students will have an understanding of communications protocols widely used in networked embedded systems.
    • Students will have an understanding of defining interfaces and the use of mixed-signal systems.
    • Students will have an understanding of design methodology and tools.
    • Students will have an understanding of distributed embedded systems.
    • Students will have an understanding of fault tolerance.
    • Students will have an understanding of micro-controllers, low-power microprocessors, digital signal processors, and field programmable gate arrays and their use in embedded systems.
    • Students will have an understanding of the economy of embedded systems.
    • Students will have an understanding of the history and impact of embedded systems.
    • Students will have an understanding of the timing aspects of embedded systems.
  
  • EE 4683 - Computer Architecture


    Emphasis on the design of advanced architectural concepts for multicores; performance trade-offs for multicores, advanced pipelining, superscalar and dynamic scheduling, limits of instruction level parallelism, multithreading and multicores, multi-level caching, virtual memory, I/O fundamentals and techniques, classification of parallel machines, shared memory multiprocessors, cache coherence, interconnection networks and clusters. Term paper/project involving computer hardware design and system simulation required.

    Requisites: EE 3613
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Ability to apply parallel processing approaches to design scalar and superscalar processors.
    • Ability to describe data access from magnetic and optical disk drives.
    • Ability to explain how to use interrupts to implement I/O control and data transfers.
    • Ability to explain the different parallel processing paradigms and their usefulness and applicability.
    • Ability to identify various types of buses in a computer system.
    • Ability to understand advance topics in memory management including multi-level caching and virtual memory organizations.
    • Ability to understand advanced concepts of instruction level parallelism: out-of-order execution, loop unrolling and dynamic scheduling.
    • Ability to understand how cache coherence is implemented in shared memory multiprocessors that allow sharing of data.
    • Ability to understand limitations of instruction level parallelism and further advances into multithreading and multicore architectures.
    • Ability to understand the factors that contribute to computer performance, understand its limitations and select the most appropriate performance metrics while evaluating a computer.
    • Ability to understand various performance factors of interconnection networks in terms of topology, bisection bandwidth and link bandwidth.
  
  • EE 4713 - Communication Engineering


    Fundamentals of communication system engineering, at the physical layer. Resources available for communication system design. Probability and stochastic processes for communication systems, including noise. Analog communication systems and their performance. Baseband digital communications, carrier modulated digital communications. Basic link budget analysis.

    Requisites: EE 3334
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to perform a basic link budget analysis.
    • Students will be able to describe main resources and components of comm systems.
    • Students will be able to employ probability, random process analysis to communication signals.
    • Students will be able to quantitatively compare analog modulations (SNR, BW).
    • Students will be able to quantitatively compare digital modulations (Pb, BW, complexity).
    • Students will be able to quantitatively describe baseband digital signals.
  
  • EE 4773 - Foundations of Hardware Security


    The course covers basic concepts in hardware security, which is different from software, network and systems security. Lab sessions give students hands on experience with performing attacks, developing countermeasures, and implementing secure hardware building blocks. Students are expected to have basic knowledge of digital logic and Register-Transfer Level (RTL) design, but no specific background in security/cryptography is necessary. Contemporary issues including recent research in hardware security are discussed.

    Requisites: EE 3954
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 2.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to describe the ethical responsibilities associated with hardware hacking.
    • Students will be able to analyze security countermeasures such as physically uncloneable functions and logic locking.
    • Students will be able to distinguish between simple and differential power analysis of side channels.
    • Students will be able to appraise and analyze the “root of trust” of a secure system.
    • Students will be able to design security countermeasures using digital watermarking and fingerprinting techniques.
    • Students will be able to analyze bus snooping attacks on intra circuit bus protocols.
    • Students will be able to develop and apply techniques used to detect hardware trojans.
  
  • EE 4853 - Electronic Navigation Systems


    Principles and theory of operation of electronic navigation systems with emphasis on avionics; aircraft instrumentation, VOR, DME, Inertial, ILS, MLS, GPS, and air traffic control.

    Requisites: EE 3334
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to explain the concepts of positioning and navigation.
    • Students will be able to execute conversions between a variety of coordinate frames utilized in navigation and positioning.
    • Students will be able to solve for airspeed and altitude using air data measurements.
    • Students will be able to solve for position using linearized measurement equations.
    • Students will be able to explain the influence of relative transmitter locations on positioning performance.
    • Students will be able to explain the concepts of inertial navigation, VOR, DME, ILS and GPS.
    • Students will be able to use GPS receiver measurements in the computation of a position solution.
  
  • EE 4900 - Special Topics in Electrical Engineering


    Selected topics of current interest in electrical engineering.

    Requisites: Permission required
    Credit Hours: 1 - 6
    Repeat/Retake Information: May be repeated for a maximum of 6.0 hours.
    Lecture/Lab Hours: 1.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to meet the outcomes of the course as established by the instructor.
  
  • EE 4913 - Programmable Logic Controllers


    Develops proficiency in the utilization of programmable logic controllers. Topics covered include programming, architecture and applications.

    Requisites: (EE 1024 or 3143) and WARNING: No credit for both this course and the following (always deduct credit for first course taken): ETM 3420
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 2.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to analyze industrial applications to determine suitability of using a programmable logic controller.
    • Students will be able to explain programmable logic controller architecture.
    • Students will be able to create new programs for programmable logic controllers.
  
  • EE 4953 - Electrical and Computer Engineering Capstone Design I


    Provides students the opportunity to refine and demonstrate their ability in engineering design. Major design team project developed emphasizing problem definition and specification. System requirements, preliminary design, and critical design reviews conducted. Examines systems approach to problem solving, engineering ethics, economic analysis, engineering standards, constraints, and the elements of scheduling and planning.

    Requisites: 33 Hours in EE
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 2.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to adapt and apply engineering knowledge to a challenging design experience that incorporates an awareness of important non-technical issues, develops an ability to communicate effectively and instills a sense of self as a learner.
    • Students will be able to Function in Multi-Disciplinary Teams.
    • Students will be able to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability.
    • Students will be able to take business-related issues into account in engineering design.
    • Students will be able to act in accordance with professional and ethical standards.
    • Students will be able to design a system, component, or process to meet desired needs while observing relevant engineering standards.
    • Students will be able to deliver organized, polished, and credible design reviews that clearly convey the project scope and engineering approach by using terminology appropriate for a technical audience and incorporating supporting technical knowledge.
  
  • EE 4963 - Electrical and Computer Engineering Capstone Design II


    Continuation of team design project begun in EE 4953 with an emphasis on construction, pre-testing, and redesign; then ultimately final design assembly, testing, and analysis of outcomes. Critical design and formal design reviews conducted. Exposure to a variety of career options. Examine and develop skills necessary for a successful engineering career.

    Requisites: EE 4953
    Credit Hours: 3
    OHIO BRICKS Bridge: Learning and Doing, Bridge: Speaking and Listening, Capstone: Capstone or Culminating Experience
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to adapt and apply engineering knowledge to a challenging design experience that incorporates an awareness of important non-technical issues, develops an ability to communicate effectively and instills a sense of self as a learner.
    • Students will be able to function in multi-disciplinary teams.
    • Students will be able to design a system, component, or process to meet desired needs within realistic constrains such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability.
    • Students will be able to take business-related issues into account in engineering design.
    • Students will be able to act in accordance with professional and ethical standards.
    • Students will be able to deliver organized, polished, and credible design reviews that clearly convey the project scope and engineering approach by using terminology appropriate for a technical audience and incorporating supporting technical knowledge.

Electronic Media

  
  • EM 1010 - Introduction to Electronic Media


    Overview of the electronic media field, including the history from the first radio to new media today. Introduction to the business of electronic media and its career trends.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Trace the evolution of regulatory organizations that shape media.
    • Trace the evolution of the technological and operational maturation of radio, television, cable and new media.
    • Understand how Electronic Media shapes society.
    • Understand the terminology used in Electronic Media.
  
  • EM 1020 - Writing For Media


    This is an introduction to basic principles of scriptwriting for electronic media distribution. The content focuses on methods and techniques of preparing and writing media copy for various electronic media applications.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to identify the terminology used in media writing and short-form copywriting.
    • Students will be able to demonstrate the use of persuasion techniques into the writing of commercials.
    • Students will be able to use language and grammar to effectively communicate a message to a targeted audience.
    • Students will be able to develop the ability to write for the “ear” so that messages are clearly understood.
    • Students will be able to demonstrate the ability to write for different media applications, including audio, video and multimedia.
  
  • EM 1220 - Media Performance


    Overview of responsibilities required for radio, television and new media announcing. Develops performance skills proficiency through opportunities in performance situations.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Define the role of various types of announcers in radio, television and new media.
    • Distinguish regional and dialectic differences in speech.
    • Exploration of opportunities available to those with announcing skills.
    • Improve voice and articulation skills through vocal exercises.
    • Perform the functions of an announcer: music, news, commercials, interviews, teleprompter.
    • Skilled delivery of scripted commercial and news cast.
  
  • EM 1890 - Electronic Media Workshop-Non-Majors


    Short course in specific topics in electronic media applications. Emphasizes hands-on practice on such subjects as visual composition, camcorder operations, video editing, lighting, audio editing, and media digitization. Intended for non-majors.

    Credit Hours: 1
    Repeat/Retake Information: May be repeated for a maximum of 2.0 hours.
    Lecture/Lab Hours: 1.0 seminar
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Outcome goals dependent on topic.
  
  • EM 2010 - Electronic Media Analysis/Criticism


    Introduction to techniques of electronic media analysis and criticism. Development of critical skills in the analysis of messages and the audiences interpretation of them in varying cultural settings.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • An appreciation of the influence of culture upon electronic media messages.
    • An awareness of social characteristics in electronic media messages.
    • Understand the critical skills needed to create those messages.
  
  • EM 2011 - Electronic Media as Business


    Overview of business practices and techniques in the electronic media.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Understand the companies with media holdings.
    • Evaluation of Electronic Media industry results.
    • Knowledge of the concept of professionalism.
    • Understand marketing and promotional strategies employed in the Electronic Media industry.
    • Understand the business and creative aspects of the Electronic Media business.
  
  • EM 2080 - Topics in Electronic Media Technologies


    Covers a variety of technical topics in the fast changing field of electronic media. Faculty and visiting professionals address current trends in technology such as: digital transitions, knowing when to upgrade, integrating new and old equipment, forward thinking and future trends.

    Credit Hours: 3
    Repeat/Retake Information: May be repeated for a maximum of 6.0 hours.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Dependent on Topic.
  
  • EM 2090 - Special Topics in Electronic Media - Video


    Covers a variety of topics in the fast changing video production field. Faculty and visiting professionals will address current trends in video such as: new technologies, 2D/3D camera operation and editing, sports production, changes in the ever changing corporate media and marketing video for the web.

    Credit Hours: 3
    Repeat/Retake Information: May be repeated for a maximum of 6.0 hours.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Knowledge for new challenges in the field of video production.
    • Other outcomes dependent on topic.
    • Recognition of the new technologies.
  
  • EM 2100 - Special Topics in Audio Production


    Covers a variety of topics in the fast changing audio production field. Faculty and visiting professionals address current trends in audio production such as: live event sound reinforcement, audio mastering, sound design television and film, new media and non-terrestrial programming and more.

    Requisites: C or better in EM 2110
    Credit Hours: 3
    Repeat/Retake Information: May be repeated for a maximum of 6.0 hours.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Knowledge for new challenges in the field of audio production.
    • Other outcomes dependent on topic.
    • Recognition of the new technologies in the audio production field.
  
  • EM 2110 - Introduction to Audio Production


    Introduces the terminology and procedures used in audio production. Instruction in the use of audio production equipment and the techniques used in producing various types of audio productions.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to demonstrate an understanding of basic audio production techniques.
    • Students will be able to identify different production approaches to various types of audio production projects.
    • Students willbe able to recognize and demonstrate the function and operation of various types of audio equipment.
    • Students will be able to recognize and practice basic audio theory.
  
  • EM 2120 - Introduction to Multimedia Production Design


    Use of software applications on both the Mac and PC to design, create and edit multimedia for desktop publishing, interactive presentations, television/video, and website content.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to apply basic principles of interactive design, user-interface design, storyboarding, concept mapping and scripting to the development of original work.
    • Students will be able to identiy a methodology for producing multimedia projects on DVD and the internet.
    • Students will be able to recognize an aesthetic and conceptual approach to content and interface design appropriate for an undergraduate level course.
    • Students will be able to demonstrate use of software like Photoshop, Flash and DVD Studio Pro.
    • Students will be able to use pre-production preparation for a multimedia project, including; script and storyboard.
    • Students will be able to employ basic authoring skills needed for multimedia projects.
  
  • EM 2140 - Advanced Audio Production


    Experience with innovative techniques for production and performance of audio materials. Investigation and analysis of audio production development and individual problems during productions.

    Requisites: C or better in EM 2110
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to demonstrate an ability to perform advanced multitrack production techniques.
    • Students will be able to recognize and describe advanced audio principles and terminology.
    • Students will be able to demonstrate specific applications and techniques for new media platforms.
    • Students will be able to recognize various applications for live event production.
  
  • EM 2150 - Introduction to Website Design


    Webpage creation and Internet functioning, using HTML, integrating media into Webpages, posting pages to the Web, and server functions.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to review, choose and design web environments for individual projects.
    • Students will be able to apply web planning, usability and information architecture.
    • Students will be able to select and incorporate the correct medium/tools.
    • Students will be able to use applied design principles for professional applications.
    • Students will be able to utilize industry standard digital image editing, animation, text, graphics and other web authoring software tools.
  
  • EM 2160 - Introduction to Video Production


    Principles of basic video production and development of criteria for evaluation of video production.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Basic knowledge of the discipline and techniques used in video production.
    • Compare and contrast analog and digital scanning standards.
    • Knowledge of the roles of each production team member.
    • Understand basic camera techniques, shot composition, lighting and editing.
  
  • EM 2170 - Advanced Video Production


    Applications of studio and field production with emphasis on innovative techniques. Pre-production, production and post production advanced techniques explored.

    Requisites: C or better in EM 2160
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Digital post production, use of non-linear editing software to edit video, audio and graphics to tell a story.
    • Understand composition, depth, and screen motion.
    • Understand the scope of field - studio production planning.
    • Understand the use of color media including light for base illumination and creation of texture for mood and feeling.
  
  • EM 2180 - Introduction to Digital Media Design


    Photography and videography design basics through development and integration into current digital media applications.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to recognize professional digital photography production quality and design consistency.
    • Students will be able to prepare and produce digital photography.
    • Students will be able to recognize developing sequences for integrating still images into media disimination.
    • Students will be able to identify an aesthetic and conceptual approach to content and interface design appropriate for an undergraduate level course.
    • Students will be able to demonostrate basic DVD authoring skills needed for digital projects.
  
  • EM 2220 - Aesthetics in Digital Media


    Introduces the importance of aesthetics in new high quality sound, video and graphics. Explores the theory of light and color, line, space, motion and sound, then implement these into the creative process.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to recognize production aesthetics utilization in today’s new media.
    • Students will be able to demonstrate applied media aesthetics and incorporate them into planning and production of a media project.
    • Students will be able to demonstrate creative process from conception to completion of an electronic media project.
    • Students will be able to utilize aesthetic elements to amplify the message of the production.
  
  • EM 2500 - News Distribution Platforms


    Explores the process of newsgathering, writing, and reporting with an emphasis on new distribution platforms, including the Internet, mobile media and blogs.

    Requisites: ENG 2800 or JOUR 1330
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Comprehension of the trend toward new media and the use of interactive tools such as blogging and twitter.
    • Develop an understanding of news production through hands-on production of stories using various forms of technology and new media.
    • Understand both similarities and differences between traditional and new media in regard to the process of newsgathering, writing, and reporting.
  
  • EM 2570 - Advertising in the Broadcast and Cable Media


    Introduction to principles and practices of advertising and selling of time in electronic media situations. Format includes substantial instruction and interaction with individuals employed in station sales departments, and preparation of materials for sales strategies and campaigns.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Analysis of advantages and disadvantages of the various media.
    • Understand the role of both electronic and print media in marketing, advertising and sales.
    • Understand the terminology of marketing, advertising and sales.
  
  • EM 2670 - International Media Systems


    Surveys the role of the media in representative foreign countries. Media are examined relative to their structure, function, patterns of use, regulation and control and relationship to other systems. Media’s role in influencing culture, politics, history, economics, geography and educational levels of these countries examined.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Learn the major characteristics of media structure in each part of the globe and the historical facts that have given media structure their unique qualities.
    • Understand how a country’s terrain, religions, languages, government, and economic health affect its electronic media system.
    • Understand importance of media on the international scene.
    • Understand the major issues and policies that are likely to affect the future of electronic media within particular countries and worldwide.
    • Understand the various methods that have been used worldwide to support media financially and the advantages and disadvantages of each.
  
  • EM 2700 - Introduction to Sports Production


    This is an introduction to theory, evolution and practice of multi-camera sports remote production for mass distribution. The content involves analyzing, evaluating and participating in multi-camera remote sports productions.

    Credit Hours: 4
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture, 3.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Analyze the ideas, material, and content used to tell the sport story of a multi-camera remote sport production.
    • Apply audio, video, and multimedia theory to a remote production.
    • Develop and demonstrate technical proficiencies of multi-camera remote camera operation, audio production, graphics, and slow-motion.
    • Trace the evolution of multi-camera remote sports productions from television through new media of today.
    • Understand the terminology used in multi-camera remote sports productions.
  
  • EM 2880 - Electronic Media Workshop-Multimedia


    Production of multimedia related assignments, monitored and supervised by electronic media faculty. Requires minimum number of assigned tasks per week during the semester.

    Credit Hours: 1
    Repeat/Retake Information: May be repeated.
    Lecture/Lab Hours: 1.0 seminar
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Hands-on experience utilizing skills obtained in the multimedia sequence.
    • Other outcomes dependent on project.
  
  • EM 2890 - Media Workshop


    Production of technically related assignments monitored and supervised within broadcast related services of electronic media department. Requires minimum number of assigned hours of tasks per week during school terms. Requires contract of duties and time commitment between instructor and student. Written evaluation required for course completion.

    Requisites: Electronic media major
    Credit Hours: 1
    Repeat/Retake Information: May be repeated for a maximum of 4.0 hours.
    Lecture/Lab Hours: 1.0 seminar
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Knowledge of performance and supervisory functions in real world productions.
    • Overcome issues that arrive during a production.
    • Understand strategies and concepts of media production.
  
  • EM 2900 - Special Topics in Electronic Media


    Specific course content will vary with offering.

    Credit Hours: 1 - 15
    Repeat/Retake Information: May be repeated.
    Lecture/Lab Hours: 1.0 lecture
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will increase their knowledge in Electronic Media.
  
  • EM 2910 - Radio-Television Internship


    Approved assignments in area radio, television, cable, or multimedia production facilities. Requires contract of duties and time commitment between coordinator, student and employer. Written evaluation required for course completion.

    Requisites: Electronic media major
    Credit Hours: 1
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 7.0 internship
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Appreciation of prompt, efficient and thorough completion of assignments.
    • Appreciation of their strengths and weaknesses in a professional atmosphere.
    • Understand the media industry outside of classroom.
    • Work ethic through attendance and punctuality.
  
  • EM 2921 - Video Practicum 1


    The course is designed to provide students with applied experience creating video productions with instructor supervision. Students complete weekly assignments consistent with the responsibilities outlined in the contract with their instructor. A written evaluation is required for course completion.

    Credit Hours: 1 - 3
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 3.0 hours.
    Lecture/Lab Hours: 2.0 practicum
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to recognize performance and supervisory functions in real world productions.
    • Students will be able to demonstrate strategies and concepts of media production.
    • Students will be able to identify issues that arrive during a production.
  
  • EM 2922 - Video Practicum 2


    The course is designed to provide students with applied experience creating video productions with instructor supervision. Students will complete weekly assignments consistent with the responsibilities outlined in the contract with their instructor. A written evaluation is required for course completion.

    Credit Hours: 1 - 3
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 3.0 hours.
    Lecture/Lab Hours: 2.0 practicum
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to recognize performance and supervisory functions in real world productions.
    • Students will be able to demonstrate strategies and concepts of media production.
    • Students will be able to identify issues that arrive during a production.
  
  • EM 2923 - Audio Practicum 1


    The course is designed to provide students with applied experience creating audio productions with instructor supervision. Students complete weekly assignments consistent with the responsibilities outlined in the contract with their instructor. A written evaluation is required for course completion.

    Credit Hours: 1 - 3
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 3.0 hours.
    Lecture/Lab Hours: 2.0 practicum
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to recognize performance and supervisory functions in real world productions.
    • Students will be able to demonstrate strategies and concepts of media production.
    • Students will be able to identify issues that arise during a production.
  
  • EM 2924 - Audio Practicum 2


    The course is designed to provide students with applied experience creating audio productions with instructor supervision. Students complete weekly assignments consistent with the responsibilities outlined in the contract with their instructor. A written evaluation is required for course completion.

    Credit Hours: 1 - 3
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 3.0 hours.
    Lecture/Lab Hours: 2.0 practicum
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to recognize performance and supervisory functions in real world productions.
    • Students will be able to demonstrate strategies and concepts of media production.
    • Students will be able to identify issues that arrive during a production.
  
  • EM 2925 - Media Design Practium 1


    The course is designed to provide students with applied experiences producing multimedia with instructor supervision. Students are expected to complete assignments weekly.

    Credit Hours: 1 - 3
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 3.0 hours.
    Lecture/Lab Hours: 2.0 practicum
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to utilize skills obtained in the multimedia sequence to applied learning experiences.
    • Students will be able to demonstrate strategies and concepts of media production.
    • Students will be able to identify issues that arise during a production.
  
  • EM 2926 - Media Design Practium 2


    The course is designed to provide students with applied experiences producing multimedia with instructor supervision. Students are expected to complete assignments weekly.

    Credit Hours: 1 - 3
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 3.0 hours.
    Lecture/Lab Hours: 2.0 practicum
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to utilize skills obtained in the multimedia sequence to applied learning experiences.
    • Students will be able to demonstrate strategies and concepts of media production.
    • Students will be able to identify issues that arise during a production.
  
  • EM 2930 - Independent Study


    Research projects requiring self-directed study and completion of a paper or production relating to electronic media.

    Requisites: Electronic media major
    Credit Hours: 1 - 3
    Repeat/Retake Information: May be repeated.
    Lecture/Lab Hours: 1.0 independent study
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Awareness of the skills needed to enter the job market.
    • Completion of a project to include student’s portfolio.
    • Other outcome goals dependent on project.
    • Utilize the knowledge gained through degree completion.

Emerging Communication Technologies

  
  • ECT 1210 - Understanding Virtual Reality Technology


    Students examine the history, theory, science, and technology behind virtual, mixed, and augmented reality (these are collectively understood as cross reality, or XR). The burgeoning possibilities of VR, MR, and AR are introduced in a variety of contexts. Students evaluate the importance of human and machine interaction and work to understand how human perception and ethical decision making operate in conjunction with these new technologies. Emphasis is placed on the critical and ethical analysis of virtual reality technologies, especially as they relate to the societal effects of human-centered interaction. Students engage with scientific, industrial/creative, mathematical, ethical, philosophical, and technical aspects across the spectrum of XR.

    Credit Hours: 4
    OHIO BRICKS Bridge: Ethics and Reasoning
    General Education Code (students who entered prior to Fall 2021-22): 2AS
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to define pivotal moments in the history of virtual/augmented/mixed reality (XR).
    • Students will be able to explain the basic functionality of virtual/augmented/mixed reality systems and describe how various XR applications function.
    • Students will be able to recognize perceptual modalities in virtual/augmented/mixed reality and articulate how these modalities affect our discernments of time, space, and the immersive experience.
    • Students will be able to report on their personal experiences with virtual/augmented/mixed reality and construct informed opinions on the societal, health, legal, ethical, and educational implications of these technologies.
    • Students will be able to recognize their own ethical beliefs and how they shape their experiences and choices relative to emerging technologies like XR.
    • Students will be able to apply ethical theories to the functionality, use, and distribution of XR technologies.
    • Students will be able to conduct research on the scientific and commercial applications of virtual/augmented/mixed reality technologies and formulate hypotheses about the future of these technologies.
    • Students will be able to recognize, evaluate, and connect ethical issues related to human interactions with virtual/augmented/mixed reality and apply ethical theories, including those other than their own, to diverse use cases.
  
  • ECT 1700 - Foundations of Virtual Reality and Game Design


    Introduction to the foundational concepts required to develop and design virtual reality, video games, and other emerging communication technologies that highlight concepts of human centered interaction. Students learn to communicate story, emotion, and ideas through the use of digital images and sound in a virtual environment utilizing the effects of area, color, motion, convergence and form–as well as time, space, proprioception, and way finding–to influence the end user.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to communicate story, emotion and idea within an emerging communication technology experience.
    • Students will be able to critique digital imagery within emerging communication technologies by considering the effects of area, color, motion, convergence and form on the end user.
    • Students will be able to utilize the workflow principles of emerging communication technologies via iterative and hierarchical problem-solving techniques.
    • Students will be able to apply various prototyping theories to communicate, influence, direct, entice and excite an end user of emerging communication technologies.
  
  • ECT 1710 - Digital Tools for Virtual Reality and Game Development


    The course introduces the tools required to prototype, design, and develop virtual reality, video games, and other emerging communication technologies. Students apply the digital tools essential for success in virtual reality and video game production.

    Credit Hours: 2
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 4.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to utilize digital tools to manipulate images and sound in a virtual environment.
    • Students will be able to create digital imagery through the manipulation of area, color, convergence and form.
    • Students will be able to explain and demonstrate the workflow principles of emerging communication technologies.
    • Students will be able to employ digital tools to direct an end user to begin, continue and complete an emerging communication technology experience.
  
  • ECT 2210 - Introduction to VR Production


    ECT 2210 introduces the processes, production, and emerging technologies within the fields of virtual, mixed, and augmented reality. Students examine the fundamentals of immersive and emerging media production within video, audio, and interactive design/animation.

    Requisites: ECT 1210
    Credit Hours: 4
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to critically assess the impact and development of virtual, mixed, and augmented reality.
    • Students will be able to evaluate and implement the production processes and technology associated with immersive/emerging media categories such as video, audio, interactive design/animation.
    • Students will be able to demonstrate a functional understanding of the technology and software used for the production of immersive/emerging media.
    • Students will be able to identify and list emerging trends in immersive media.
    • Students will be able to produce content for virtual/augmented/mixed reality, including CineVR/360 video, immersive/spatial audio, and interactive design projects using Unity 3D.
    • Students will be able to compare and contrast different production processes for immersive/emerging media production.
    • Students will be able to delineate the basics of production software used to create immersive/emerging media such as audio, video, and interactive design/animation.
  
  • ECT 2401 - Digital Game Design: Concepts


    Students explore the game design process. Students develop skills and learn processes involved in game design through discussion and research.

    Requisites: ECT 1700 or (MDIA 1020 and MDIA 1350) or CTX50U (Esports Cert.)
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 seminar
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to create a digital game design production workflow.
    • Students will be able to design game ideas.
    • Students will be able to explain the fundamentals of game design theory and practice.
    • Students will be able to demonstrate how to create enjoyable interactive content.
    • Students will be able to explain the concepts of rules, play, pretend, and goals.
  
  • ECT 2411 - Digital Game Design: World Creation


    Students explore the creation of digital worlds for games and virtual reality experiences. Students design, develop, and iterate digitally created game levels and virtual worlds.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to explain the fundamentals of digital world creation and theory
    • Students will be able to design and develop their own digital worlds
    • Students will be able to create a workflow for building digital worlds with teams
    • Students will be able to communicate and demonstrate what makes digital worlds effective
    • Students will be able to integrate their design worlds into their portfolios
  
  • ECT 2750 - New Media Storytelling


    This course explores the process of conceptualizing, writing and critiquing singular stories across multiple digital formats and platforms. This is a writing intensive course.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to design and create narrative materials for new media.
    • Students will be able to recognize, discuss and evaluate the effectiveness in the work of others.
    • Students will be able to identify and break storytelling boundaries in their own creative work.
    • Students will be able to analyze and critique peer projects based upon industry trends.
  
  • ECT 2900 - Special Topics in VR and Game Development


    Students explore special topics in VR and game development. Course content will vary with offering.

    Requisites: ECT 1210
    Credit Hours: 1 - 6
    Repeat/Retake Information: May be repeated for a maximum of 12.0 hours.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to apply and analyze specified emerging communication topics.
  
  • ECT 3005 - Esports Seminar


    This course is designed for students in the esports certificate, but open to anyone interested in exploring the various aspects of the esports environment. We review technology requirements, sports and event management, game design, and on-line broadcasting.

    Requisites: ITS 2140 and SASM 1010
    Credit Hours: 1
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 1.0 seminar
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to compare management techniques in traditional sports to esports management
    • Students will be able to define technical requirements for esports events
    • Students will be able to analyze esport-specific features in game design
  
  • ECT 3210 - Virtual Reality Production: Immersive Audio


    This course explores the process of designing, pre-producing, creating, and distributing immersive audio experiences as stand-alone projects and in combination with visual assets such as digital environments and 360-degree stories.

    Requisites: COMM 2200
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to design and create immersive audio assets for digital environments.
    • Students will be able to design and create immersive audio assets for 360-degree stories.
    • Students will be able to recognize and demonstrate the difference between immersive audio and more traditional forms of sound design and music recording.
    • Students will be able to identify technical boundaries in the medium of immersive audio and will be able to design ways to push these boundaries.
    • Students will be able to analyze and critique projects based upon industry trends and professional practices.
    • Students will be able to analyze workflow strategies for immersive audio assets.
    • Students will be able to strategize and distribute immersive audio content via the web.
  
  • ECT 3220 - Virtual Reality Production: cineVR


    Students explore the process of designing, pre-producing, creating, and distributing 360-degree virtual reality stories for both fiction and non-fiction venues.

    Requisites: ECT 1700, 1710, 2210
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to design and create 360-degree stories for both fiction and non-fiction.
    • Students will be able to recognize and discuss the difference between 360-degree storytelling and more traditional forms of storytelling.
    • Students will be able to identify storytelling boundaries within virtual reality and will be able to design ways to push these boundaries.
    • Students will be able to analyze and critique peer projects based upon industry trends and professional practices.
    • Students will be able to analyze distribution strategies and generate marketing and distribution strategies based on 360-degree content needs.
    • Students will be able to distribute 360-degree content across various platforms.
  
  • ECT 3230 - Virtual Reality Production: Interactive


    This course explores the process of designing, creating, testing and distributing interactive virtual content.

    Requisites: ECT 1700, 1710, 2210
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to design interactive patterns to discover their effectiveness.
    • Students will be able to design and reproduce interactive techniques according to industry guidelines.
    • Students will be able to recognize, utilize and synthesize software, hardware, and sample codes to create VR and AR assets and workflow.
    • Students will be able to analyze and critique peer projects based upon industry trends and professional practices.
    • Students will be able to analyze tracking, calibration, and interactive systems for virtual reality projects.
  
  • ECT 3260J - Virtual Reality Critical Analysis and Evaluation


    Students develop analytical skills through the written evaluation of a variety of virtual reality media products (e.g.: fiction, non-fiction and educational media products). Students utilize alternative written formats to develop their ability to analyze and evaluate the ethical implications of emerging technologies through the written form.

    Requisites: ECT 1210 and (ENG 1510 or 1610) and (Jr or Sr)
    Credit Hours: 3
    OHIO BRICKS Foundations: Advanced Writing
    General Education Code (students who entered prior to Fall 2021-22): 1J
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to demonstrate effective written communication through drafting, revising and finalizing written work in formats commonly used within the communication field.
    • Students will be able to critique and interpret communication technologies and products using a variety of written formats found in the communication field.
    • Students will be able to compose well-researched and well-presented written arguments for their analysis and criticism of different technologies, products and concepts.
  
  • ECT 3401 - Game Development I


    Students examine basic aspects of 3D game development including file and project management, terrain modeling and painting, interior and object modeling and animating, character integration, GUI editing, sound and music basics, and scripting fundamentals.

    Requisites: ECT 1710 and 2401
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to create 3D game levels and art.
    • Students will be able to explain the fundamentals of game production and development.
    • Students will be able to analyze what constitutes enjoyable interactive content.
    • Students will be able to explain marketing and producing fundamentals.
  
  • ECT 4110 - Augmented Reality Development


    This course explores the process of designing, prototyping, testing, and distributing augmented reality applications and tools. This course will focus on creating for multiple AR platforms.

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to design and prototype interactive augmented reality experiences
    • Students will be able to create a production workflow and execute it in a production setting
    • Students will be able to develop augmented reality experiences using mobile technologies and AR headsets
    • Students will be able to test and measure the effectiveness of their designs
    • Students will be able to identify trends in augmented reality to improve their post-graduation marketability
  
  • ECT 4250 - Transmedia Storytelling


    The course explores the process of conceptualizing, writing and critiquing stories for digital media that are interactive and incorporate two-way communication between creator and consumer. This course requires extensive writing.

    Requisites: ECT 2750
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to assess the elements of transmedia storytelling that make the experience effective for a specific audience.
    • Students will be able to build a critical vocabulary to discuss and inform work in this new form of storytelling.
    • Students will be able to recognize how transmedia storytelling fits within the historical framework of artistic approaches and creative ideas.
    • Students will be able to compare transmedia storytelling to work by artists from a variety of media backgrounds and genres.
    • Students will be able to create original transmedia stories and evaluate their effectiveness on an audience.
  
  • ECT 4401 - Game Development II


    Students examine advanced aspects of 3D game development including file and project management, terrain modeling and painting, interior and object modeling and animating, character integration, GUI editing, advanced sound and music techniques, and advanced scripting techniques.

    Requisites: C or better in MDIA 3401
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to create Advanced 3D Game Levels and Art.
    • Students will be able to explain the fundamentals of Game Production and Development.
    • Students will be able to develop scripts using the Javascript language.
    • Students will be able to analyze what makes for enjoyable interactive content.
    • Students will be able to explain the process of game publishing.
  
  • ECT 4440 - Lifecycle Management in Emerging Communication Systems


    Students explore lifecycle management for IT, software, and VR/Game systems. Topics include defining, implementing, and operating/maintaining complex systems; performing needs analysis; generating alternatives and performing tradeoff analyses; specifying equipment; planning schedules and budgets; applying cost analysis techniques; developing and responding to RFPs/RFQs. An extensive paper and presentation is required.

    Requisites: Sr and ITS 3100 or ECT 2401
    Credit Hours: 3
    OHIO BRICKS Capstone: Capstone or Culminating Experience
    General Education Code (students who entered prior to Fall 2021-22): 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to develop project budgets.
    • Students will be able to generate and respond to requests for proposal (RFP) and request for quotes (RFQ).
    • Students will be able to translate user needs into information and telecommunication system attributes necessary to generate viable alternatives.
    • Student will be able to specify equipment, infrastructure and software necessary to acquire a system, given a system architecture.
    • Students will be able to perform needs assessments through interviews, documentation reviews, focus groups and surveys.
  
  • ECT 4900 - Topical Seminar


    Seminar covers specialized topics in Emerging Communications Technology.

    Requisites: ECT 2210 or 2401 and (Jr or Sr)
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to analyze a current issue in emerging communications technologies.
    • Students will be able to discuss current issues in emerging communications technologies.
  
  • ECT 4910 - Internship


    Emerging Communication Technology internship with an approved company, agency, or organization. An application is required.

    Requisites: Permission required
    Credit Hours: 1 - 12
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 12.0 hours.
    Lecture/Lab Hours: 40.0 internship
    Grades: Eligible Grades: F,CR,PR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to design and present effective solutions to “real world” technical or business problems.
    • Students will be able to demonstrate successful collaboration in a professional environment.
  
  • ECT 4920 - Practicum


    Applied mentorship program for emerging and immersive media projects at Ohio University. Students work with other undergraduate and graduate students, industry professionals, faculty, and staff as part of a multi-person team to accomplish project-specific goals.

    Requisites: Permission required
    Credit Hours: 1 - 6
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 12.0 hours.
    Lecture/Lab Hours: 6.0 practicum
    Grades: Eligible Grades: F,CR,PR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to demonstrate team-building skills through successful completion of collective projects undertaken with faculty, staff, industry professionals, and other advanced undergraduate and graduate students.
    • Students will be able to exhibit their knowledge of a unified workflow process specific to designated research projects.
    • Students will be able to outline advanced production skills gleaned through project work in their assigned areas of immersive and emerging media.
    • Students will be able to articulate their research on project-specific topics undertaken during practicum.
    • Students will be able to design and present effective solutions to problems that arise during their projects.
    • Students will be able to discuss and analyze the project at hand on a regular and recurring basis.
    • Students will be able to create digital, analog, or research assets for their projects, as required.

Energy Engineering

  
  • ENE 1010 - Introduction to Energy Engineering


    This gateway course introduces students to the culture and problem solving methods of the energy engineering profession. Student teams will work cooperatively on engineering design projects while learning about and developing engineering competencies (including ethics and diversity).

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to discuss the engineering profession, the mechanical/energy engineering discipline, and an engineer’s role in society.
    • Students will be able to identify the faculty, staff, and student organizations of the mechanical engineering department and energy engineering program at Ohio University.
    • Students will be able to use mathematics, experimentation, and computation in solving problems.
    • Students will be able to demonstrate fluency in both English and SI units and an ability to translate between them.
    • Students will be able to explain the importance of empathy, verbal and non-verbal communications, curiosity, and openness in the context of a practicing professional in the discipline.
    • Students will be able to describe the importance of supporting other worldviews in the practice of the engineering profession, asking/answering complex questions about culture, and being open to different cultures.
    • Students will be able to reflect on their ethical beliefs, recognize ethical issues and evaluate and apply ethical perspectives in a decision.
    • Students will be able to demonstrate familiarity with the NSPE Code of Ethics and its use in professional decision making.
  
  • ENE 1010 - Mechanical and Energy Engineering - Gateway Course


    This gateway course uses projects to introduce students to common problem solving methods in the mechanical and energy engineering professions. Student teams will work cooperatively on engineering design projects while learning about and developing engineering competencies (including ethics and diversity).

    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to discuss the engineering profession, the mechanical/energy engineering discipline, and an engineer’s role in society.
    • Students will be able to identify the faculty, staff, and student organizations of the mechanical engineering department and energy engineering program at Ohio University.
    • Students will be able to use mathematics, experimentation, and computation in solving problems.
    • Students will be able to demonstrate fluency in both English and SI units and an ability to translate between them.
    • Students will be able to explain the importance of empathy, verbal and non-verbal communications, curiosity, and openness in the context of a practicing professional in the discipline.
    • Students will be able to describe the importance of supporting other worldviews in the practice of the engineering profession, asking/answering complex questions about culture, and being open to different cultures.
    • Students will be able to reflect on their ethical beliefs, recognize ethical issues and evaluate and apply ethical perspectives in a decision.
    • Students will be able to discuss the role of engineering ethics in professional problem solving.
    • Students will be able to demonstrate familiarity with the NSPE Code of Ethics and its use in professional decision making.
  
  • ENE 1800 - Energy Engineering Colloquium IA


    Weekly seminars presented by engineers from industry, faculty researchers, and others focusing on energy engineering opportunities and introduction to engineering drawings including process flow diagrams and mechanical/electrical schematics.

    Credit Hours: 1
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 1.0 seminar
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to identify typical responsibilities for an engineer in their discipline.
    • Students will be able to respond to interview questions related to personal effectiveness competencies.
    • Students will be able to discuss aspects of and identify methods for improving their emotional intelligence.
    • Student will be able to identify different methods for positive influence in multiple situations.
    • Students will be able to identify and implement methods for more effective teamwork.
    • Students will be able to discuss leadership characteristics and roles.
  
  • ENE 1810 - Energy Engineering Colloquium IB


    Weekly seminars presented by engineers from industry, faculty researchers, and others focusing on energy engineering opportunities and introduction to energy conversion processes including fossil, biomass, and renewable based processes.

    Requisites: ET 1800
    Credit Hours: 1
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 1.0 seminar
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to complete a basic carbon footprint analysis.
    • Students will be able to explain energy choices on society.
    • Students will be able to discuss energy sources.
  
  • ENE 3400 - Fuels Conversion


    Applications of chemistry, physics, energy/mass balances, kinetics, and life cycle analyses toward the generation, distribution, and conversion of infrastructure fuels. Topics covered include conversion of solid, liquid, and gas phase fuels from fossil and renewable sources.

    Requisites: CHEM 1510 and ET 3200 and (MATH 3400 or concurrent)
    Credit Hours: 4
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture, 1.0 recitation
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to apply calculus and differential equation solution methods to solve fuels conversion equations analytically or using computer software.
    • Students will be able to define key fuels handing and utilization processes.
    • Students will be able to develop elementary rate laws for various fuel conversion reactions.
    • Students will be able to develop life cycle analyses around fuel conversion processes.
    • Students will be able to develop material and energy balances around fuel conversion systems.
  
  • ENE 3810 - Energy Engineering Colloquium IIA


    Bi-weekly seminars presented by engineers from industry, faculty researchers, and others focusing on engineering opportunities.

    Requisites: ET 1810
    Credit Hours: .5
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 0.5 seminar
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to describe at least three different job or educational opportunities to pursue after graduation.
    • Students will be able to find job opportunities using college and university resources.
    • Students will be able to list the different types of interviews and explain how to prepare for them.
    • Students will be able to provide answers to common behavioral and situational based interview questions.
    • Students will be able to demonstrate an awareness of engineering competency standards and competence in select standards.
    • Students will be able to explain the importance of research to engineering practice and identify current areas of research in their discipline.
  
  • ENE 3820 - Energy Engineering Colloquium IIB


    Weekly seminars and activities with the overall goal of making connections between the students’ current experience of the energy engineering program and the practice of engineering.

    Requisites: ENE 3810
    Credit Hours: .5
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 0.5 seminar
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to describe 20th century energy policy.
    • Students will be able to explain the impact next generation/disruptive energy technologies could have on society.
  
  • ENE 4100 - Energy Engineering Senior Design I


    This course follows the project management course to provide a comprehensive, capstone, senior design experience for energy engineering majors. Course includes studies of the design process in the context of the design and evaluation of a solution to an energy systems related problem or need.

    Requisites: C or better in CHE 2000, ET 3300, ISE 4490, EE 4523, ME 4350, and Sr. only
    Credit Hours: 4
    OHIO BRICKS Bridge: Learning and Doing, Bridge: Speaking and Listening
    General Education Code (students who entered prior to Fall 2021-22): 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to apply project management tools for planning, prioritizing, and scheduling tasks in a design project.
    • Students will be able to select an appropriate decision making process and implement that process to make a defensible engineering decision.
    • Students will be able to find, evaluate, and use resources to learn independently.
    • Students will be able to generate and evaluate numerous creative and feasible alternative solutions to an engineering problem.
    • Students will be able to use appropriate modeling and analysis for solving problems involving energy systems.
    • Students will be able to work effectively on project teams in both member and leader roles.
    • Students will be able to promote safety and health in all aspects of an engineering project.
    • Students will be able to demonstrate appropriate engineering competencies, including workplace effectiveness competencies.
    • Students will be able to connect experience to knowledge, make connections across disciplines, apply knowledge/skills to new situations, communicate learning, and self-reflect on learning.
    • Students will be able to deliver a purposeful and organized presentation for a specific audience using unbiased language, credible evidence, and appropriate non-verbal communications.
    • Students will be able to evaluate and apply relevant engineering codes and standards.
  
  • ENE 4110 - Energy Engineering Senior Design II


    This course is a continuation of EnE 4100 and must be taken in the semester following the successful completion of EnE 4100. This course completes the two course sequence that provides a comprehensive, capstone, senior design experience for energy engineering majors. Course includes studies in the analytical techniques of design, as well as the design, construction, and evaluation of the performance of an actual engineering system.

    Requisites: ENE 4100 and Sr
    Credit Hours: 4
    OHIO BRICKS Capstone: Capstone or Culminating Experience
    General Education Code (students who entered prior to Fall 2021-22): 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to apply project management tools such as Gantt charts, Pareto charts, critical path analysis, and action items for planning, prioritizing, and scheduling tasks in a design project.
    • Students will be able to participate effectively in writing and editing a team design report that uses visuals and figures effectively, that makes clear claims supported with evidence, and that includes proper citations.
    • Students will be able to prepare and present clear and effective design presentations that include professional quality visual aids.
    • Students will be able to select appropriate materials for a design, considering manufacturability, availability, cost, performance, suitability for the conditions, potential failure modes, environmental impact, and other considerations.
    • Students will be able to describe and promote safety and health in all aspects of the engineering profession, including safety during manufacturing and assembly, and product safety through Design For Safety or similar approaches.
    • Students will be able to demonstrate awareness of the influence of engineering standards and constraints in engineering design, such as: manufacturability, sustainability, health and safety, environmental, ethical, social, political, and economic.
  
  • ENE 4500 - Energy Conversion Laboratory


    Course includes completing lab experiments using instrumentation systems including various transducers, signal conditioning circuits, and data acquisition systems. Lab activities illustrate principles of selected energy utilization/conversion processes, and provide experience handling energy engineering equipment. Students will apply engineering analysis and statistics to the design of experiments, conduct experiments with minimum supervision, and report results.

    Requisites: ISE 3200 or ET 2450, ME 4350, & (ME 3122 or concurrent)
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 2.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to develop laboratory reports which effectively communicate assignment objectives, procedures, results, analyses, and conclusions.
    • Students will be able to demonstrate safety in testing and laboratory work, including awareness of Material Safety Data Sheets (MSDS) and the proper use of Personal Protection Equipment (PPE).
    • Students will be able to design and conduct experiments on a realistic engineering system using real-world hardware.
    • Students will be able to discuss fundamental principles of experimentation.
    • Students will be able to select appropriate measurement devices and hardware including sensors, actuators, and data acquisition systems.

Engineering and Technology

  
  • ET 1000 - The History of Engineering and Technology in Society


    Intended for students of all majors; non-Engineering and Technology students are encouraged. Provides an overview of engineering and technology in a historical context, to examine the views of supporters and detractors, to examine moral and ethical issues associated with the profession in society, to evaluate the economics of decisions upon society, and to examine the interdependences between economic, social and environmental systems on a local, national and global scale through critical thinking and collaboration.

    Credit Hours: 3
    OHIO BRICKS Arch: Connected World
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to explain how engineers, scientists and technologists serve as the connection between science and society.
    • Students will be able to examine the interdependence between environmental, social and economic systems at the local, national and global scale and the solutions that governments and institutions could implement to ensure a sustainable future.
    • Students will be able to explain ways in which engineers and technologists must become techno-responsible, environmentally responsible, economically responsible, and socially responsible participants in the global community.
    • Students will be able to evaluate how the benefits and costs of engineering and technology decisions impact the local, national and global economies.
    • Students will be able to explain the engineering and technology code of ethics and correlate those to social and professional responsibilities in the local, national and global community.
    • Students will be able to examine historical aspects of engineering and technology innovations on the environmental, social, economic and governmental policy systems.
    • Students will be able to critically analyze current issues in engineering and technology and potential impacts on the environmental, social, economic and governmental systems.
  
  • ET 1060 - Engineering Orientation


    Introduction to the Russ College and exploration of the ways engineers and technologists interact with society.

    Credit Hours: 1
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 1.0 lecture
    Grades: Eligible Grades: F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will demonstrate an understanding of the ways engineers and technologists interact with society
  
  • ET 1100 - Engineering Graphics Fundamentals


    Basic theory and practice in engineering drawing. Topics include geometric construction, orthographic projection, dimensioning, and auxiliary, section, and pictorial views. Lab activities include free-hand sketching and computer-aided design (CAD) using AutoCAD and SolidEdge software.

    Credit Hours: 2
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 1.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Construct primary auxiliaries using both freehand sketching and CAD.
    • Construct the basic types of section according to conventional practices and standards using freehand sketching.
    • Define and layout multi-view and isometric drawings of an object using freehand sketching and CAD.
    • Describe the size of an object using dimensions applied according to conventional practices and standards using both sketching and CAD.
    • Manipulate images.
    • Read , sketch, and use a CAD system to construct basic engineering drawings using conventional drafting practices and standards.
    • Use the basic functions on the computer aided drafting (CAD) software system for both two dimensional drawings and basic three dimensional parametric models.
    • Use the graphic language of Engineering Graphics to: communicate in the design phase of a project, communicate ideas to other individuals, and communicate industry wide using appropriate industrial standards.
  
  • ET 1500 - Engineering and Technology: Career Orientation


    Introduces students to important theories, concepts, and skills related to conducting an effective career search for co-op and full-time positions. In this course, career-related issues are discussed, and students complete assignments that relate to the main course topics.

    Credit Hours: .5
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 0.5 lecture
    Grades: Eligible Grades: F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students should be able to conduct a self-assessment of their abilities, skills, values, and interests to target opportunities that will be an appropriate fit for their personality and major.
    • Students should be able to conduct an effective co-op and/or full-time job search using multiple resources.
    • Students should be able to demonstrate appropriate interviewing skills.
    • Students should be able to display appropriate behavior as a new employee.
    • Students should be able to network effectively with professionals in their field(s) of interest.
    • Students should be able to use social media effectively for their job search campaign.
    • Students should be able to write a résumé, cover letter, and reference sheet.
  
  • ET 1910 - Cooperative Education Field Experience I


    Required of, and limited to, students on approved co-op work assignments. Prior approval required before a student registers. Credit earned is not applicable toward specific degree requirements, but will accumulate in the student’s academic credit total. In addition to continual monitoring of student’s progress by the cooperative education coordinator and the faculty advisor, participating students are required to submit a final report of their activities.

    Requisites: ET 1500
    Credit Hours: 1
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 10.0 hours.
    Lecture/Lab Hours: 3.0 internship
    Grades: Eligible Grades: F,CR,PR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will demonstrate an understanding of the professional practice of engineers and technologists.
  
  • ET 2100 - Engineering Programming


    A first course for students with no programming background who intend to use programming tools. The content starts with basic programming structures: data types, variables, program flow and its control, loops, functions, exceptions, classes and modules. Those topics are covered in Python or similar language with coverage of debugging and verification techniques. Then it extends to topics of using programming tools for engineering applications, data analysis, data manipulation, data visualization, with introduction of another tool, Matlab, Excel VBA or similar. By the completion of the course students gain necessary skills to apply modern programming and data techniques in variety of engineering and other disciplines.

    Requisites: MATH 1200 or 1300 or 2301 or (Math placement level 2 or higher)
    Credit Hours: 4
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture, 2.0 laboratory
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to do basic input/output operations, assignment statements, math operations using numbers and strings.
    • Students will be able to write programs with the flow of control by using loops and selection structures.
    • Students will be able to perform input/output using text files.
    • Students will be able to assess common programming errors and how to debug and test a program.
    • Students will be able to work with basic strings and string library functions.
    • Students will be able to write programs to solve mathematical and statistics problems.
    • Students will be able to write an algorithm in pseudo-code and then convert it into a programming language.
    • Students will be able to write applications that will take the data from other sources (files, web) and visually represent those data.
    • Students will be able to efficiently use lists and dictionaries in their programs.
    • Students will be able to adapt to write programs in different programming languages or tools.
  
  • ET 2200 - Statics


    Laws of equilibrium of forces, friction, centroids, and moment of inertia.

    Requisites: MATH 2302 and PHYS 2051 or 2054 and 2055
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Course Transferability: TAG course: OES002 Engineering Statics
    College Credit Plus: Level 1
    Learning Outcomes:
    • Students will be able to analyze truss structures using the method of joints and the method of section.
    • Students will be able to construct shear-moment diagrams.
    • Students will be able to determine moment of inertia.
    • Students will be able to draw free-body diagrams.
    • Students will be able to locate centroid of a 2-D body and center of gravity of a 3-D body.
    • Students will be able to solve 2-D static problems.
    • Students will be able to solve 30D static problems using the vector method.
    • Students will be able to solve frames and machines.
    • Students will be able to solve static problems involving friction.
    • Students will understand concept of static equilibrium.
  
  • ET 2220 - Strength of Materials


    Simple stresses and strains, bending, torsion, beam deflection, columns, and combined stresses.

    Requisites: C or better in ET 2200
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to analyze stresses in beams using beam bending and shear stress theories.
    • Students will be able to deal with combined loading situations.
    • Students will be able to determine deformations experienced by a uniaxially loaded body.
    • Students will be able to draw shear-moment diagrams for beam problems.
    • Students will be able to solve problems related to torsion.
    • Students will have a basic understanding of energy method and apply it to solve some mechanics problems.
    • Students will learn how engineering materials behave when loaded uniaxially.
    • Students will understand Euler’s critical load theory and apply it to solve column buckling problems.
    • Students will understand Hooke’s law.
    • Students will understand beam deflection theory and apply it to determine vertical deflection experienced by a beam.
    • Students will understand stress transformation theory and draw a Mohr’s circle to determine principal stresses.
    • Students will understand the concepts of stress and strain.
    • Students will understand thin-wall pressure vessel theory and apply it to solve pressure vessel problems.
  
  • ET 2240 - Dynamics


    Motion of particles and rigid bodies, work and energy, impulse and momentum.

    Requisites: PHYS 2051 or (2054 and 2055) and (C or better in ET 2200)
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Course Transferability: TAG course: OES003 Engineering Dynamics
    College Credit Plus: Level 1
    Learning Outcomes:
    • Ability to analyze kinematics of the three-dimensional particle motion in various coordinate systems: cartesian, natural and cylindrical.
    • Ability to use both SEI and English system of units in all mechanical quantities (linear and angular displacement, velocity and acceleration, mass, force, torque, work/energy, power, momentum, mass moment of inertia).
    • Understanding of the concepts of displacement, velocity and acceleration as vectors and how to determine them.
    • Understanding of the notion of a force as a vector.
    • Ability to understand concepts of kinetic, potential and mechanical energies and the concept of a conservative force.
    • Understanding of the concepts of power and mechanical efficiency.
    • Ability to analyze particle dynamics, including choosing the system, drawing the free-body diagram, and write and solve equations of motion.
    • Ability to use principles derived from Newton’s second law, including Work & Energy, and Momentum, for particlaes and rigid bodies.
    • Ability to analyze the kinematics of two-dimensional (planar) rigid-body motion, including applying concepts of angular displacement, angular velocity and angular acceleration and drawing Free Body Diagrams.
    • Ability to determine mass moment of inertia for some simple body geometries.
  
  • ET 2300 - Principles of Engineering Materials


    Fundamental principles underlying behavior of engineering materials. Relationship between structure and properties of ceramic, metallic, and polymeric materials.

    Requisites: CHEM 1210 or 1510
    Credit Hours: 3
    General Education Code (students who entered prior to Fall 2021-22): 2AS
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to communicate material science and engineering concepts in writing
    • Students will be able to identify the uses and properties of engineering materials including metals, ceramics and plastics
    • Students will be able to relate structure at the atomic and microscopic levels to physical properties
    • Students will be able to solve material science and engineering calculation problems
    • Students will be able to solve problems requiring them to identify or represent directions and planes
    • Students will be able to use binary equilibrium phase diagrams and phase transformation diagrams
  
  • ET 2400 - Fundamentals of Statistics


    This course is an introduction to statistics with goal to prepare students to apply statistics to analyze, evaluate, and quantify data and make decisions about processes and results that they encounter in technology related jobs. Topics include probability distributions, sampling distributions, confidence intervals, hypothesis tests, ANOVA, and simple linear regression. Course is open to students of all disciplines and does not require background in sciences and engineering for successful completion.

    Requisites: MATH 1300 or 1350 or 2301 and WARNING: No credit if ECON 3810 or GEOG 2710 or GEOL 3050 or ISE 3200 or MATH 2500 or PSY 1110 or QBA 2010
    Credit Hours: 3
    OHIO BRICKS Arch: Constructed World
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Course Transferability: OTM course: TMMSL Transfer Module Mathematics, Statistics and Logic
    College Credit Plus: Level 1
    Learning Outcomes:
    • Students will be able to identify discrete and continuous random variables and perform descriptive statistics.
    • Students will be able to calculate probabilities, conditional probabilities, permutations and combinations.
    • Students will be able to conduct hypothesis tests and calculate confidence intervals on population parameters utilizing point estimates from random samples.
    • Students will be able to perform simple one-way ANOVA for randomized experiments.
    • Students will be able to calculate simple linear regression and evaluate the strength and significance of the relationship between X and Y.
    • Students will be able to perform Goodness of Fit Tests.
    • Students will be able to utilize quantitative analyses for engineering solutions in order to develop statements for the support of decision-making processes and dissemination to a variety of audiences.
    • Students will be able to state conclusions and related outcomes based on statistical tests (consequences and implications) logically and in a priority order.
  
  • ET 2450 - Engineering Statistics


    This course covers engineering statistics with a goal to prepare engineering and technology students to design statistically valid experiments and to analyze the results of those experiments to draw conclusions. Topics include functions of random variables, fundamentals of probability theory, sampling distributions, probability density function and cumulative distribution function, estimation theory, hypothesis testing, statistical prediction, ANOVA techniques, simple linear regression analysis, and computer software for basic statistical analysis.

    Requisites: MATH 2301 and WARNING: no credit if taken after GEOL3050, GEOG2710, ISE3040, ISE3200, ET2400, PSY1110, MATH2500, QBA2010, ECON3810
    Credit Hours: 3
    OHIO BRICKS Arch: Constructed World
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Course Transferability: OTM course: TMMSL Transfer Module Mathematics, Statistics and Logic
    College Credit Plus: Level 1
    Learning Outcomes:
    • Students will be able to identify discrete and continuous random variables and use descriptive statistics.
    • Students will be able to calculate probabilities, conditional probabilities, permutations and combinations.
    • Students will be able to conduct hypothesis tests and calculate confidence intervals on population parameters using point estimates from random samples (mean, variance, proportion).
    • Students will be able to use Analysis of Variance (ANOVA) techniques to test for simple randomized one-factor experiments.
    • Students will be able to perform simple linear regression and evaluate the strength and significance of the relationship between X and Y.
    • Students will be able to utilize quantitative analyses for engineering solutions in order to develop statements for the support of decision-making processes and dissemination to a variety of audiences.
    • Students will be able to state conclusions and related outcomes based on statistical tests (consequences and implications) logically and in a priority order.
  
  • ET 2900 - Special Topics in Engineering Technology


    Specific course content will vary with offering.

    Credit Hours: 1 - 15
    Repeat/Retake Information: May be repeated.
    Lecture/Lab Hours: 1.0 lecture
    Grades: Eligible Grades: A-F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will increase their knowledge in Engineering Technology.
  
  • ET 2910 - Cooperative Education Field Experience II


    Required of, and limited to, students on approved co-op work assignments. Prior approval required before a student registers. Credit earned is not applicable toward specific degree requirements, but will accumulate in the student’s academic credit total. In addition to continual monitoring of student’s progress by the cooperative education coordinator and the faculty advisor, participating students are required to submit a final report of their activities.

    Requisites: ET 1500
    Credit Hours: 1
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 10.0 hours.
    Lecture/Lab Hours: 40.0 internship
    Grades: Eligible Grades: F,CR,PR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will demonstrate an understanding of the professional practice of engineers and technologists.
  
  • ET 3132 - Basic Electrical Engineering I


    DC circuits, single-phase steady state AC circuits, and the frequency and transient responses of energy-storage networks. Not open for credit to electrical engineering majors.

    Requisites: MATH 263A or 2301
    Credit Hours: 2
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 2.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Ability to analyze electric circuits using nodal and mesh analysis.
    • Ability to calculate all types of power.
    • Ability to determine the transient response of capacitive and inductive circuits.
    • Ability to perform complete steady-state AC sinusoidal analysis.
  
  • ET 3200 - Engineering Thermodynamics


    Application of thermodynamics to engineering problems, including the first and second laws of thermodynamics.

    Requisites: (MATH 2301 or 263A or 263B or 266A or 266B) and (PHYS 2051 or 2001)
    Credit Hours: 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students completing this course should be able to analyze and determine the thermal efficiency of heat engines.
    • Students completing this course should be able to calculate the heat effect of chemical reactions.
    • Students completing this course should be able to select data which is needed to solve problem, articulate underlying assumption in thermodynamic models and calculations.
    • Students completing this course should have a fundamental understanding of basic thermodynamic principles and concepts the units commonly used in thermodynamic calculations, and the first and second law of thermodynamics.
    • Students should be able to apply the 1st and 2nd law of thermodynamics to determine process parameters such as heat transfer and work, by applying force, mass, or energy balances, steam tables, and derivation of simple thermodynamic relations.
  
  • ET 3300 - Engineering Economy


    Provides knowledge of the economic consequences of engineering decision processes, and methods for evaluation of engineering design alternatives in terms of costs and benefits. Topics include time equivalence of money, annual cost method, present worth method, rate of return method, depreciation, benefit/cost, break-even analysis, income taxes, equipment replacement and risk.

    Requisites: Soph or Jr or Sr
    Credit Hours: 2
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 2.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Course Transferability: TAG course: OES005 Engineering Economics
    College Credit Plus: Level 1
    Learning Outcomes:
    • Classify benefits, disbenefits and cost for Benefit/Cost analysis.
    • Compare alternatives using Rate-Of-Return (ROR) total and incremental analysis.
    • Compare alternatives with same life-cycle, different life-cycles and infinite life using NPW.
    • Compute an Internal Rate of Return (IRR) for a set of cash flows.
    • Convert arbitrary cash flows into NPW, net future worth, or annual worth values.
    • Convert between nominal and effective interest rates.
    • Determine an effective interest rate for cash flows with payment periods different from compounding periods.
    • Determine unknown years and interest rates for net present worth (NPW) determination.
    • Identify complex cash flows with multiple IRR values and select the proper IRR.
    • Move arithmetic and geometric gradient cash flows along a time line using a compound interest rate.
    • Move single and annualized cash flows along a time line using a compound interest rate.
    • Perform sensitivity analysis and break/even analysis of economic project.
    • Understand simple and compound interest.
    • Utilize spreadsheet software for economic analysis.
    • Utilize straight line, and MACRS depreciation techniques.
  
  • ET 3800J - Engineering and Technology Public Policy


    Writing course in which students will learn about the legislative, regulatory and policy-making processes that will frame developing and existing technologies. Course content will include the theory, structure, and function of government as relates to engineering and technology public policy at the state and federal level. Evaluate engineering and technology public policy.

    Requisites: Jr or Sr
    Credit Hours: 3
    OHIO BRICKS Foundations: Advanced Writing
    General Education Code (students who entered prior to Fall 2021-22): 1J
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Become aware of the power struggle that exists among the players in any specific public policy.
    • Become aware of the international factors that influence policy-making.
    • To be able to provide examples of who their legislators rely upon for guidance in technical policy issues.
    • To be able to write a letter to your public officials.
    • To become familiar with a few of the basic ethical frameworks for such as utilitarian and deontological approaches and how these ethical frameworks influence public policy.
    • To become familiar with administrative law and how it can impact/challenge engineering and technology regulation.
    • To become familiar with how Congress oversees policy implementation.
    • To become familiar with how interest groups are formed.
    • To become familiar with the factors a politician uses to decide whether to support an agenda/policy.
    • To become familiar with the laws that regulate how individuals can try to influence public officials.
    • To become familiar with the laws that regulates interest groups.
    • To become familiar with the separation of powers in (legislative executive judicial) in state government impacts public policy.
    • To cite examples of how interest groups affect policy formation.
    • To find examples of metropolitan regulatory agencies as they relate to your discipline.
    • To find possible ways that you maybe able to influence your political representatives.
    • To find ways that implementation of a law varied due to interpretation of language in a law.
    • To understand how public policy emerges in from government.
    • To understand how to access you political representatives and gain their support.
  
  • ET 3910 - Cooperative Education Field Experience III


    Required of, and limited to, students on approved co-op work assignments. Prior approval required before a student registers. Credit earned is not applicable toward specific degree requirements, but will accumulate in the student’s academic credit total. In addition to continual monitoring of student’s progress by the cooperative education coordinator and the faculty advisor, participating students are required to submit a final report of their activities.

    Requisites: ET 1500
    Credit Hours: 1
    OHIO BRICKS Bridge: Learning and Doing
    Repeat/Retake Information: May be repeated for a maximum of 10.0 hours.
    Lecture/Lab Hours: 40.0 internship
    Grades: Eligible Grades: F,CR,PR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will demonstrate an understanding of the professional practice of engineers and technologists.
  
  • ET 4000 - Professional Engineering Fundamentals Review


    Review of basic engineering principles. Provides a compact review of basic engineering principles and illustrated by practical solutions.

    Requisites: Sr only
    Credit Hours: 1
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 1.0 lecture, 1.0 recitation
    Grades: Eligible Grades: F,CR,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will become familiar with professional registration process.
    • Students will review fundamental subjects ranging from math to science to basics engineering subjects.
    • Students will take mock exam to become ready to take the Fundamentals of Engineering (FE) exam.
    • Students will understand the importance of becoming professional engineers.
  
  • ET 4520 - Appropriate Technology in Developing Countries


    Appropriate technology can be roughly defined as technology that best suits the economic, social, environmental, and political as well as technological needs of the people employing it. It is apparent from this definition that the development and analysis of appropriate technologies requires the consideration of elements from multiple fields. For both technical and non-technical majors. Provide a synthesis experience through an introduction to appropriate technology in developing countries. Using case studies and a design project, students will examine the economic and anthropological as well as technical aspects of problems in developing countries.

    Requisites: Jr only
    Credit Hours: 3
    General Education Code (students who entered prior to Fall 2021-22): 3
    Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • Students will be able to analyze technology for a particular psychosocial and biophysical context.
    • Students will be able to define technology.
    • Students will be able to develop an appropriate technology solution.
    • Students will be able to list characteristics of appropriate technology.
  
  • ET 4521 - Engineering and Technology Projects in Developing Countries: Design


    Students will contribute their discipline specific knowledge and skills as part of a multidisciplinary team to meet the engineering needs of a community in a developing country. Specific areas of need could include water treatment and distribution, energy systems, light construction, sanitation, and small-scale industries. As part of the team, they will be required to contribute to the development of specifications and a project plan including budget, materials, schedule and labor. They will be expected to master new relevant technical and non-technical material through attendance at lectures, consultation with faculty and professional mentors and self study. They will be also be expected to design and develop a sub-system that is part of a solution that is economically, environmentally, socially and ethically appropriate.

    Requisites: Soph or Jr or Sr and Russ College of Engineering and Technology major
    Credit Hours: 3
    Repeat/Retake Information: May be repeated for a maximum of 6.0 hours.
    Lecture/Lab Hours: 3.0 lecture
    Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
    Learning Outcomes:
    • An ability to consider environmental, economic, social, and ethical issues associated with engineering design.
    • An ability to learn new material outside of the normal lecture format.
    • An ability to work as part of an engineering team that includes people of different levels and majors.
    • An ability to work with a customer to develop engineering specifications.
    • An ability to work with people of different cultures.
    • An improved ability to communicate especially with those media associated with a global workplace.
    • An increase ability to deal with unforeseen circumstances (both technical and non-technical) typically encountered in projects.
    • An increased ability to apply the principles of mathematics, science, and engineering science to solve engineering problems.
 

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