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Dec 09, 2024
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COMM 2200 - Introduction to Virtual Reality Production This survey of immersive audio, 360-degree video, motion capture and other digital imaging techniques used in the creation of virtual reality projects emphasizes equipment and software knowledge, workflow processes, team building and project management. This is a production intensive course.
Requisites: COMM 1200 Credit Hours: 3 Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts. Lecture/Lab Hours: 3.0 lecture Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I Learning Outcomes: - Students will be able to identify and compare industry-standard equipment and software for virtual reality production.
- Students will demonstrate use of virtual reality equipment and software in order to analyze and predict creative outcomes and audience reactions.
- Students will create and evaluate virtual reality projects according to personal, client-based, and audience-based factors.
- Students will manage technical and team-based requirements for large-scale production projects, and will be able to recommend improvements for future projects.
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