Jun 18, 2021
EDCT 2030 - Technological Applications in Education
Required course for all teachers seeking Ohio licensure. Acquaints candidates with technology applications commonly found in educational settings. Using TPCK theoretical framework (Technological Pedagogical Content Knowledge) encompasses effectively identifying, locating, evaluating, designing, preparing and efficiently using educational technology as instructional resources in the classroom as related to the principles of teaching and learning. Develops increased classroom communication abilities through lectures, discussions, modeling, computer lab experiences and completion of a comprehensive portfolio project. Utilizes variety of open source technologies to develop and enhance classroom instruction including hardware and software to develop skills in word processing, using spreadsheets, use of the Web, evaluating educational software and evaluating web pages, use multimedia and create a Web page. Utilizes low, medium and high technology to enhance classroom instruction, communication and classroom management. Designed to meet the requirements of the International Society for Technology in Education NETS Standards for Teachers (http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm) and the National Council for the Accreditation of Teacher Education (NCATE) technology requirements.
Credit Hours: 3
Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
Lecture/Lab Hours: 3.0 lecture
Grades: Eligible Grades: A-F,WP,WF,WN,FN,AU,I
- Commitment to Ethics.
- Commitment to Professional Competence and Ongoing Professional Development.
- Commitment to Social Justice (i.e., ideal of fairness & the belief that all students can learn).
- Commitment to the Well-being of Students, Families, and Communities.
- Design and Develop Digital-Age Learning Experiences and Assessments.
- Engage in Professional Growth and Leadership.
- Facilitate and Inspire Student Learning and Creativity.
- Model Digital-Age Work and Learning.
- Promote and Model Digital Citizenship and Responsibility.
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