Certificate Code CTESCU
Scripps College of Communication
J. Warren McClure School of Emerging Communication Technologies
20 E. Union Street, Schnoover Center, Room 360
Athens, Ohio 45701
Phone: 740.593.4890
mcclure@ohio.edu
www.ohio.edu/scripps-college/mcclure
Julio Arauz, contact person
arauz@ohio.edu
Program Overview
This undergraduate certificate is being offered jointly by the J. Warren McClure School of Emerging Communication Technologies in the Scripps College of Communication and the Department of Sports Administration in the College of Business. Ohio University has announced various esport activities including the creation of a dedicated esport competition space, and participation in intercollegiate league play. While the management of esport teams and competitions has many similarities to the management of traditional sports teams, the required mix of game design, management, media production, and information technology to esport poses unique challenges. This certificate will allow students to explore these challenges. The initial design of the certificate draws on existing classes and adds a 1 credit hour seminar to fulfill the learning outcomes we believe students in this field should have. While the certificate has been created with College of Business and Scripps College students in mind, any interested student should apply.
Admissions Information
Freshman/First-Year Admission
No requirements beyond University admission requirements.
Change of Program Policy
Admission to the certificate requires a 2.5 GPA.
External transfer Admission
No requirements beyond University admission requirements.
Opportunities Upon Graduation
This certificate is interdisciplinary and has been constructed using multiple tracks for students to choose from. Students will therefore complete the program having attained different combinations of the outcomes below. All students will be able to:
- Describe the basic technology underlying the Internet.
- Explain the technology requirements for esport competitions.
- List best practices in sports management.
- Apply sport management techniques to esport teams.
Students will also attain some of the outcomes below; they will be able to:
- Create a business plan for the management and monetization of esport.
- Develop and execute a plan for an esport event.
- Design the network and cloud computing infrastructure needed to support esport competitions.
- Describe game design techniques suitable for the development of esport-ready games.
Requirements