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May 19, 2026
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ECT 3260J - Virtual Reality and Games Critical Analysis and Evaluation Students develop analytical skills through the written evaluation of a variety of virtual reality media and digital game products (e.g.: fiction, non-fiction and educational media products). Students utilize alternative written formats to develop their ability to analyze and evaluate the ethical implications of emerging communication technologies through the written form.
Requisites: ECT 1210 and (ENG 1510 or 1610) Credit Hours: 3 OHIO BRICKS: Foundations: Advanced Writing General Education Code (students who entered prior to Fall 2021-22): 1J Repeat/Retake Information: May be retaken two times excluding withdrawals, but only last course taken counts.
Lecture/Lab Hours: 3.0 lecture Eligible Grades: A-F,WP,WF,WN,FN,AU,I Term(s) Typically Offered: - Athens: Spring Semester, Every Year
Learning Outcomes: - Students will be able to communicate effectively in writing through drafting, revising and finalizing written work in formats commonly used within the communication field.
- Students will be able to critique and interpret communication technologies and products using a variety of written formats found in the communication field.
- Students will be able to compose well-researched and well-presented written arguments for their analysis and criticism of different technologies, products and concepts.
- Students will be able to analyze historically significant games from a cultural, technological, and narrative perspectives.
- Students will be able to write detailed essays addressing the social impact of games and virtual reality.
- Students will be able to artistically critique digital games and virtual reality experiences.
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